(Hit SHOW MORE for notation etc)
Full Peacock combo playlist here!
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Peacock can spend as much meter as she wants at the end of a combo by alternating between her Lenny (QCF+KK) and Argus Agony (QCF+PP) supers with the following combo ender:
c.HP, QCF+LP, QCF+KK, QCF+PP
QCF+KK, wait until they fall down to laser beam height, QCF+PP
QCB+HP(hold HP), wait, QCF+PP, release HP
This works in the corner too! Just backdash after the first QCF+KK then cancel the backdash into QCF+PP when you've moved back a bit, Otherwise, you'll blow yourself up when Lenny explodes.
If the undizzy bar is full at the end of your combo, hitting your opponent with any projectile other than your supers will let them safely burst out of your combo. That's why I only hit them with supers until I release the charged item right at the end when I've used all my meter.
Note that because of how beam hitboxes work in Skullgirls (and other fighting games), your opponent might appear to 'fall through' the initial beam from argus agony if you try and hit them and Lenny at the same time with the same beam while they're falling (like I do at 0:12 in the video). This is because when you're hitting two targets at the same time like this, you have to make sure the beam is touching both of them on the first frame that it hits. Luckily, this only matters in this one situation, so it's only an issue when you're spending at least 4 super meters at the end of the combo.
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