As a diehard Call of Duty Zombies fan, I was afraid that Call of Duty Black Ops 6 would have a bad Zombies mode. So, instead of complain on Reddit, I decided to launch Godot Engine and make my own 3D movement-based shooter round-based zombies game.
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Patreon: patreon.com/emrld
inb4 all the Dani comments
yes Karlson is really cool but, sorry guys, I am not trying to copy him
0:00 Background, the goal
3:02 Texture painting the zombies
3:32 Ragdolls (Quaternions Pt1)
5:39 Solution to Ragdolls
6:11 Rounds, SFX
7:00 Player model
7:48 Looking up & down (Quaternions Pt2)
9:16 M14 rifle
10:22 Creating a map: Ronin’s Rest
11:07 Olympia shotgun
11:34 Door buys (Navigation)
14:10 Gameplay
14:34 Throwing weapons
14:53 Crouching & Sliding (Quaternions Pt3)
15:30 Improving stuff
15:56 Katana
16:11 Game broken?
16:44 AWP sniper
17:29 Finishing touches
18:19 Outro
18:49 3D print
#devlog #gaming #godot #unity #callofduty #blackops6 #zombies #callofdutyzombies #godotengine #coding #programming
I got bored of Call of Duty Zombies, so I made my own!
Теги
call of dutycall of duty black ops 6 zombiesall of duty black ops 6call of duty black opsblack ops 6devloggodotshooterhow to make a game in godot 3dmaking my first game in godotmaking my dream game devloghow to make a game with godotblendergodot enginedanikarlsondani karlsondani devlogshooter gamesmovement based gamesmovement-based shootersvideo gamesgamingunityunreal engine3dGame developmentUnity engineCoding