Hey everyone! Curves are one of the trickiest things to really get a feel for in Dungeondraft, particularly if you haven't used another map-making or art software before. Zephyr is here to break down some core principles and helpful techniques to get you well on your way! Let us know if we miss anything or if there are other Dungeondraft techniques that you would like to see us cover.
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TIMESTAMPS
00:46 - Tools that use Curves
01:19 - How to make Curves
02:08 - Enabling "Snaps at every half grid unit"
03:51 - The "Rectangle Theory" of Making Smooth Curves
05:56 - The 1:1:1 Method of Creating Perfect Quarter-Circles
07:37 - Creating and Walling Odd Room Shapes
10:14 - Making Odd Room Shapes with "Perfect" Ellipses
11:34 - Hacking Curved Walls to Fit Curved Shapes with Hallways
13:31 - Creating Reference Points for Repeatable Curves
16:54 - Outro and Conclusion
Dungeondraft Tutorial: All About Curves
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