Hey Guys! Welcome to the "special" episode in my new series I am creating for using Blender on Euro Truck Simulator 2 and American Truck Simulator 2.
⚠️Local Mod Plugin Bypass Is Required!
This series will be for Singleplayer / Convoy modding alongside some Local Modding videos. This is the first part of local modding in blender
This episode is creating your first local mod via blender by importing a single player mod and positioning the item, exporting the mod and converting the mod to local mod format. I convert the mod to local mod format automatically using my own tool "Project: ALM" which you can find in my discord server for free :)
⚠️Playlist: [ Ссылка ]
In this video I say "semi-colon" instead of "colon" in some places, Apologies for that, at all points I mention "semi-colon" I mean "colon".
0:00 - Intro
0:18 - Choosing a mod to convert / explaining differences
4:10 - Finding mod file path
5:03 - Modding in Blender
11:58 - Exporting the mod
15:43 - Save Editing
21:56 - Loading the Game
22:51 - Outro
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⚠️Need to install/setup blender? Watch EP1 here! - [ Ссылка ]
Download Links
Blender - [ Ссылка ]
Blender via Steam - [ Ссылка ]
SII_Decrypt - [ Ссылка ]
SCS Blender Tools - [ Ссылка ]
ConverterPIXWrapper - [ Ссылка ]
Conversion Tools - [ Ссылка ]
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🔴 Subscribe - [ Ссылка ]
🔴 Discord - Insanux - [ Ссылка ]
🔴 Support Me / Donate - [ Ссылка ]
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#blender #eurotrucksimulator2 #localmod
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