🎬Designing a Platformer Jump: [ Ссылка ]
I share my approach to 2D Platformer Movement (with help of Unity 2D) and how you can apply it to improve your own games. Featuring forces, acceleration, and many platformer tricks & tips.
Whether it be the momentum-based thrills of Super Meat Boy, the controls of Celeste or the elegant combat of Hollow Knight, your game's movement can enhance all aspects of design.
👩💻Code: [ Ссылка ]
🎮Demo: [ Ссылка ]
☕ | Support me ([ Ссылка ])
═══════ 🦖My Stuff ═══════
💬│Discord ([ Ссылка ])
→ A community that loves game creation
📰 | Newsletter ([ Ссылка ])
→ Weekly discussions on game design, creators and stuff by me :)
🎮│My Games ([ Ссылка ])
→ Mostly small projects made for game jams as well as COSMOS my first commercial release
📚Here's some further reading that I've found super interesting:
◽ Article on Jump Design: [ Ссылка ]
◽ GMTK Platformer Research: [ Ссылка ]
◽ Article on Sonic's Movement [ Ссылка ]
═══════⏰Time Stamps ═══════
0:00 Why great movement is crucial for a Platformer?
0:13 What are the core parts of your character's movement?
0:22 How do most people approach movement?
0:43 My approach to platformer movement
1:04 What can we do with this approach?
1:25 Platformer Design of Hollow Knight
1:52 Building on this approach to movement with Celeste
2:20 More ideas to enhance your game's feel
2:29 Platformer Design of Super Meat Boy
2:51 What else will we need to do to create a Great Platformer Character?
Ещё видео!