Loot makes exploring and killing all of those enemies really worth it. Everyone wants a reward.
In just 2 simple classes and a few lines of code you can setup a powerful loot system that lets you dynamically set drop rates and loot tables on individual GameObjects using Scriptable Objects and Random Number Generation.
Build the foundation for any loot system you'd want to incorporate in your game in a few minutes.
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Flexible LOOT SYSTEM in Unity with Random Drop Rates
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