Original idea by ChaosControl (He did it in UMK3 for sega genesis)
Difference between MK3 and UMK3 with Cyrax
1. Throw and air throw are not registered as hit.
2. Throw doesn't activate damage protection
3. Damage for throw and air throw is 19% (vs 15% in comparison with UMK3)
Throw (19.3%) (As counter)
Net (0%)
Air Throw (19.3%)
Net (0%)
JK (15.7%)
Air Throw (9.6%)
Net (0%)
JK (7.8%)
Net (0%)
Air Throw (9.6%)
Net (0%)
JK (7.8%)
Air Throw (9.6%)
Air Throw (9.6%)
Cyrax is a low tier character, ranked around number 20 in UMK3. Overall he is the worst of the three Robot Ninjas, however like Sub-zero, with some effort he can be a beast. Your main strategy with him is going to revolve around zoning with his bombs and the net, which has a big collision area and leaves little room to punish him from full screen. Cyrax's problem isn't the damage he can deal, but it's the methods of doing it which generally require a lot of tactics surrounding them. Take advantage of his high damage 6 hit auto off a net for 42% with the jump kick starter, or go for tactics with a roundhouse, setting up bomb scenarios against non teleporters. Go for his 3 hit kick combo mixed in with run jabs. Some downsides overall to the the Robot Ninjas are: they have some juggle advantages and vulnerabilities in terms of taking hits, watch for them.
Source:
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[ Ссылка ]
Cyrax Move List:
[ Ссылка ]
UMK3 Cyrax Combo FAQ:
[ Ссылка ]
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