an early port of diablo 1 into godot, written from scratch, this allows for unlimited customization, such as bot players when playing single player, this is still an early WIP its not super polished, but the idea is to create a diablo engine that can be reused for other projects like new games using the diablo format, currently it features a working quest menu and npc topic's system based on the current quest and progression, an ending cutscene when diablo is slain 80% of the enemies found in diablo such as mages the buther leoric and so on, the combat is more realtime no chance to hit for now, this may change in the future this is a pre alpha footage if anyone is interested in this let me know currently working on this in my free time.
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