Bookworm Adventures is a word-forming puzzle video game, the follow-up to Bookworm from PopCap Games. Released in November 2006, Bookworm Adventures combines the "create words from sets of letters" aspect of Bookworm with several elements of a role-playing video game. In the 2007 Interactive Achievement Awards, Bookworm Adventures won the "Downloadable Game of the Year". The game also won three Zeeby awards for Best Word & Trivia Game of 2006, Best Game Design of 2006 and Best Story/Narrative of 2006.
A sequel for Bookworm Adventures, Bookworm Adventures: Volume 2, was released on July 30, 2009.
The gameplay isn't the best you'd expect from a channel like mine. I really had to warm up on this one. I hope it's still enjoyable to watch, because it was a lot of fun to play. I promise that I'll do my best on book 2 and 3 to make it less boring. Thanks for your understanding.
Players guide Lex the Bookworm (voiced by the Chief Creative Officer of PopCap, Jason Kapalka) through a number of stages, battling creatures along the way (which are largely based on Greek mythology, One Thousand and One Nights and Gothic fiction, while the foes in the game's sequel are based on fairy tales, Journey to the West and science fiction). Each battle consists of Lex squaring off against a given enemy. Both Lex and his enemy have health meters (represented by a number of hearts) which, when depleted, signal defeat (advance to the next section if an enemy is defeated and game over when a player dies). However, unlike more traditional role-playing games where players can injure their opponents with arms or magic, enemies in Bookworm Adventures are damaged by forming words.
As in the original Bookworm, words are formed from a grid of available letters, although unlike the original, the letters used to form the words need not be adjacent to one another. The longer the word which is formed, the more damage is done to opponents. Similarly, words generated using letters which are less common do more damage than those using only common letters. The game also features gems, which are generated by spelling more powerful words. Each gem has different effects, such as healing Lex and inflicting debuffs to the enemy. The "scramble" feature from the original title returns in Bookworm Adventures, allowing players to replace their current grid of letters with an entirely new set. The cost of doing this is forfeiting a turn, so that the enemy gets a "free" attack.
Each turn, players can form a single word, while enemies use one of their available attacks to damage Lex, inflict ailments to Lex, buff themselves, or manipulate the tiles in the grid. During battles, the player can see what attacks and abilities the enemy can use, located at the bottom-right portion of the screen. Some of these attacks can combine two or more effects. After each battle victory, Lex automatically recovers to full health before proceeding to the next battle; however, there are certain stages called "Survival Battles" (still called boss battles in the first game), where Lex will not be healed between enemies.
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