In this video I look at Commodore 64 "Encounter". How the game draws the screen while using multiple character sets, screen mirroring, the tape turbo loader, and making the disk version demo games playable.
Debugging notes: [ Ссылка ]
The tools video: [ Ссылка ]
00:10 Introduction
01:12 Tape turbo loader
10:44 Game title screen
11:23 Game demo mode
12:16 Analysing the frame time
12:30 Finding four character sets
13:10 Dynamic character set updates
13:53 Identifying character set usage
18:12 Finding the draw code
24:58 More draw code analysis
26:54 Mirrored bottom part of the screen
28:28 Top screen draw code
29:47 Reset vector claimed
30:32 Disk version menu with colour mixing...
31:25 Disk version loading messages
31:45 Making the demo games playable
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