The lizardmen have been pushed back to their sacred temple! Can they hold back the advancing ogres or are their sacred treasures as good as plundered??
My third battle report is a rematch between the lizardmen and ogre kingdom. Each of us have swapped out a unit or two from our original list (see my first battle report video), and added a extra 500 points to the force bringing each of us to a total of 1500.
*Lord Cam's House Rules*
+1 initiative on charge
No level 6 spells in casual games (5 for heavens) but if rolled, pick whatever alternative desired.
Wizards only lose focus on natural dice total rolls of 1-2 (instead of a failed spell)
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