This stage's gimmick involves Mega Man and enemies being hidden from view by black foreground pieces. In the last room, you won't really be able to see much of Mega Man at all. You can still get a sense of where you are since you'll always be at the center of the screen, or you could just fire the psychic sword downward.
The Boobeam trap is still a pain. All but one of the shooters are invisible, so it's best to save the visible one for last so you know when to dodge. Timing the dodges takes keen precision that's hard to be consistent with.
Stage theme: [ Ссылка ]
No save states, slowdown, or turbo was used.
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