Dan gets into the basics of debugging use break points, call stacks and the various tools available to debug with in Visual Studio (2019 Community Edition).
00:00 Introduction & why to use debugger
01:10 Logging in Unreal
04:50 Local Windows Debugger - introduction (skip to 08:10 due to compile issues)
09:25 Hitting breakpoints (stepping over, in, out)
13:25 Locals, Autos, Watch
20:00 Call Stack - using it to understand the flow of code
27:00 Breakpoint window, conditional breakpoints, data breakpoint)
34:10 Output window when debugging, bookmarks
35:00 Detaching / Attaching when the game is already open (mention of hot reloading)
42:30 Wrapping up of all three sections of the Visual Studio & Unreal Engine tutorials.
This stream was sponsored by Microsoft Azure. You can learn more about their game stack here: [ Ссылка ]
Honest Dan is a professional game developer based in the UK. He streams game development on twitch.tv/honestdangames. Join the community: [ Ссылка ].
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