Unreal Engine 5.3 introduced a new Panel Cloth Editor and new skin weight transfer algorithms, and added XPBD constraints as a basis for our future cloth generation in engine. This provides for a non-destructive cloth simulation workflow in which you can trade off speed for precision, as well as getting better-looking simulations. Cloth can also now be simulated and cached in engine using the new Panel Cloth Editor in conjunction with the ML Deformer Editor.
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