In Blender, we can use the glare node to achieve a bloom effect in Cycles. We do it before or after we render in the compositor. Add the glare node between the image and the output node. There are four types of glare to choose from and several settings for each. We can also add multiple glare nodes to the same composited render.
Here are the links to my full Guide on Bloom in both Eevee and Cycles!
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Here are some of my favorite things related to Blender and digital art:
❤️ My favorite Blender add-ons:
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❤️ Favorite Blender courses on Udemy:
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❤️ Favorite gifts for digital artists:
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My Amazon list for digital artists:
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