This is my first Master Rank with pure Red Dragon Archfiend, after the deck received plenty of supports from the selection pack, Return of the King.
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The deck prefers to go 1st. The deck focuses on making as many innate interruptions it can make as possible, which are Red Supernova, RDA Abyss, Red Zone, Fiendish Golem, in addition to Bystial Dis Pater (which can also act as extenders for the deck) and other staples. Going 2nd, Scarred can give the board wipe ability, which is very useful. Still, most of the time the deck relies on staples like handtraps/breakers to go 2nd
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My other Red Dragon Archfiend replay: [ Ссылка ]
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There is this really useful google docs, that you can visit/read to learn more about Resonator/Red Dragon Archfiend various combo lines: [ Ссылка ]
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Music: Yu Gi Oh! 5D's - Jack Atlas Theme (Extended)
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My Blue-Eyes and Galaxy-Eyes Master 1 decks playlist: [ Ссылка ]
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Blue-Eyes Variants Playlist: [ Ссылка ]
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Support me on: buymeacoffee.com/LightDragon999
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Duel Timestamps:
00:05 Master Rank-Up Notification and Duel Log
00:27 vs Snake-Eye
04:17 vs Tearlaments (4 Games before Rank-Up Match)
08:25 vs Labrynth
10:24 vs Umi
13:11 vs Mannadium (3 Games before Rank-Up Match)
15:10 vs Exosister (2 Games before Rank-Up Match)
18:20 vs Auroradon Diabellstar Adventure Combo (Rank-Up Match)
21:35 Decklist
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MDM link : [ Ссылка ]
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Main Deck (Core, alternative cards are below):
Earthbound Prisoner Stone Sweeper x2
Bone Archfiend x3 (important, can do 1.5 card combo as well)
Wandering King Wildwind x1
Obsessive Uvualoop x1
Soul Resonator x3 (1.5 card combo)
Crimson Resonator x1
Vision Resonator x2
Synkron Resonator x2
Resonator Call x3
Crimson Gaia x3 (can
Fiendish Golem x1
Red Zone x1
Main Deck (Optional, can be adjusted/replaced (play more or less) depending on your matchups)
Ash Blossom & Joyous Spring x3
Maxx "C" x3
Effect Veiler x2 (Had considered to cut it for Lightning Storm if I play more backrow/Kashtira/stun decks)
Harpie's Feather Duster x1 (this deck hates going 2nd against backrow decks)
Triple Tactics Talent x1 (Flexible, but not so good against backrow/stun decks)
Foolish Burial x1 (mills Bone/Uvualoop/Vision to add Fiendish Golem)
Called by the Grave x2
Crossout Designator x1
Infinite Impermanence x3
Extra Deck (Core):
Red Supernova Dragon x1
Red Nova Dragon x1
Bystial Dis Pater x1
Hot Red Dragon Archfiend Bane x1
Hot Red Dragon Archfiend Abyss x2 (1 is enough, you can replace 1 with another Bane)
Scarlight Red Dragon Archfiend x1
Scarred Dragon Archfiend x2 (1 is enough tbh, rarely summon the 2nd one)
Red Dragon Archfiend x2
Ancient Pixie Dragon x1 (optional, only summonable if Bone gets negated)
Red Rising Dragon x3
Alternative cards:
Other staples:
Nibiru, the Primal Being x1
Bystial Magnamhut x1 (and other Bystials)
Skull Meister x1 (searchable handtrap)
Ghost Belle & Haunted Mansion x1-2 (counter Labrynth + GY eff)
Psy-Frame Gamma x2 + Driver x1 (Great going 2nd card, anti handtrap, can be discarded if going 1st)
Droll & Lock Bird x1-3
Lightning Storm x2 (anti backrow, can be discard if it bricks)
Pot of Prosperity x1 (can add breaker and engine as well)
Forbidden Droplet x1-3 (quick negate against multiple negates)
Red Reboot x1-2 (anti trap/backrow decks)
Other engine cards:
Supay, Duskwalker x3 (quick Red Rising)
Supay x1
Chain Resonator x1
Small World x1-3 (budget searchers, flexible but minus 1)
Hot Red Dragon Archfiend King Calamity x1
Void Ogre Dragon x1
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Master Rank Red Dragon Archfiend deck (Pure Resonator version)
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