This tutorial shows you how to make custom mods, covering essential tools like Blender and Photoshop. Using Resident Evil 4 Remake as an example, I’ll guide you through the entire process: extracting 3D assets, editing textures and models, and repacking them for gameplay.
These techniques apply to many games, so whether you’re a gamer, 3D artist, or modding enthusiast, this guide has everything you need to start modding!
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Tools Used in This Video🔗 ↓↓↓
RETool (unpacker)
Link: [ Ссылка ]
REE PAK Tool (Lists)
Link: [ Ссылка ]
The list i used
Link: [ Ссылка ]
Blender 3.6
Link: [ Ссылка ]
RE Mesh Editor (blender plugin)
Link: [ Ссылка ]
Noesis
Link: [ Ссылка ]
RE MESH Noesis Plugin
Link: [ Ссылка ]
MDF-Manager
Link: [ Ссылка ]
Photoshop
Link: [ Ссылка ]
Ada Wong mods in Seperate Ways
Link: [ Ссылка ]
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Steps by Step Modding Guide
00:00 - Making Mods for RE Engine Games (RE4R)
00:54 - Step 1: Exporting Game Assets
04:38 - Step 2: Editing Mesh Files in Blender
08:48 - Step 3: Mesh Size Adjustment
12:04 - Step 4: Weight Transfer
17:15 - Step 5: Apply Armature
18:13 - Step 6: Rename Objects
20:39 - Step 7: Export Mesh
22:14 - Step 8: Apply Textures
34:07 - Step 9: Make Mod File
37:30 - Step 10: Play the Game.
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