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If you want to animate characters without leaving near and dear Cinema 4D, you are in the right place. In this course, you will learn how to create a rig that can be quickly and easily animated manually or automatically.
Whatever character you have, whether it is a person or a robot, a centipede or a jellyfish, understanding the basics of rigging together with simulations, xPresso, and a bit of Maths will make you practically almighty. We will start simple, with questions: Do you need a rig at all? What cases do require it? And when can you avoid it substituting it with clusters, vertex maps, and deformers? After that, we will gradually proceed from using Cinema 4D’s standard systems to creating our own ones.
This course is for those who have very recently discovered Cinema 4D. You should be prepared that rigging requires a high level of concentration as well as some experience in working with 3D. At times it won’t be that easy, but rigging is the only way to bring your character to life.
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