From now on, until we go through all the factions, Total War Saga: Thrones of Britannia will be a constant series as part of exploring Total War games focusing on "Constructing an economy" and experimenting with ideas. Dyflin will be slightly unique by having a Thrall Market and bonuses to port income. So this will be our new challenge, how profitable can we make our factions using these two elements?
The other series we're doing for Total War will be titles will less options for economic variety and more focused on war.
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