Cut or slice ANY shape out of a 3D mesh in Unity.
No more of those straight line, tomato-slice-looking, run-of-the-mill plane-cut, milk-toast, sutherland-hodgeman's planar clipping algorithms.
I'm working on a real-time generic destructible-objects interface in unity. Nearly done with the debugging phase, this is a demonstration of how you can slice any shape out of a given mesh from a list of points.
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