Hey, this is Table 53 and this is my Ico review / analysis / retrospective for the Ico 20th Anniversary later in 2021. Ico was Fumito Ueda's first project as a game director and one of the most influential titles of the 21st century. This video is a fair bit longer than most I have written, but there's a lot about Ico that was worth saying - its themes, characters, art, and design philosophy all needed mentioning, as well as a look at Ico's legacy and impact. As Ueda's debut game was released in 2001, we are approaching Ico's 20th Anniversary and so this felt like a good time to write this video.
I understand that YouTube is becoming a place for long videos, but if 1 hour + is too much for you, this video is watchable at 1.25x speed (though 1.5x and 2x are a bit odd).
Thank you for watching, and I hope you enjoy the video!
My Links:
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Steam Curator - [ Ссылка ]
Intro and Ico – 00:00
The premise and the opening cutscene – 05:20
The Gameplay and the immersion – 09:31
Saving Yorda and fighting shadows – 21:40
The lonely castle and design by subtraction – 29:53
The apex of the relationship and the most Iconic moment in video gaming – 43:00
The legacy and “inspired by Ico” – 49:56
Ico alone and the end of the game – 1:02:16
Outro and NICO - 1:15:40
#Ico #FumitoUeda #Table53 #Ueda #IcoGame #Ico20thAnniversary
Ico Review/Analysis - 20 Years of Ico
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IcoIco gameIco analysisIco retrospectiveIco reviewIco 20th anniversaryIco game youtubefumito uedaIco game analysisshadow of the colossusFumito Ueda gamesTable 53video game essaysTable 53 reviews20 years of IcoIco and YordaThe last GuardianTeam IcoIco review youtubeIco analysis youtubeIco Retrospective YouTubeJourney (game)Ico (game)