Godot4 version: 4.0.1 stable
OS: Win 10
CPU: i7-5820K
RAM: 64.0 GB
Graphics Card: RTX 3080 10G
Effect enabled: SSR, SSAO, SSIL, SDFGI
This week, I added/adopted several features to the character controller based on Btan's "Q_Move" project.
1.Weapon (Arm) procedural sway and recoil.
2.Smooth stair movement (lerp "Head" node).
3.Procedural arm bobbing, jumping, and landing.
4.Movement sound.
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=*= References: =*=
-info:
“Collision Response:How to Climb a Staircase Properly”, Btan
[ Ссылка ]
"Q_Move", Btan
[ Ссылка ]
-arm rig:
"Insurgency 2014 Custom Animation Multi-Rig"
[ Ссылка ]
-assets:
"GodotDebugGeometry", Cykyrios
[ Ссылка ]
"Godot-Engine-FPS", Droivox
[ Ссылка ]
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