In this video, we explore how Path of Exile 2 reimagines the mapping endgame system with clear inspiration from Delve in PoE 1. While Delve itself isn’t making a direct return, many of its mechanics and features have evolved into an exciting new mapping experience.
Key Highlights of PoE 2 Mapping:
🗺️ The Atlas: The infinite endgame system that expands in all directions.
🏛️ Starting Point: Begin your journey at the Ziggurat, a temple similar to Delve’s mining encampment.
⏳ Waystones: Progress through various tiers to unlock new maps or farming areas.
🎲 Randomized Maps: Every map is unique and procedurally generated.
💀 High Stakes: Dying bricks the node, adding intensity to your runs.
Familiar Mechanics, New Twists:
✨ Precursor Artifacts = Shrines
🧰 Strongboxes and Essences are back, seamlessly integrated into the mapping system.
❌ Scarabs are gone, simplifying the system.
📈 Unlock Atlas Points: Clear corruption to empower your maps and progress further.
Delve-Inspired Features:
🌍 Biomes: Environmental factors affect maps and waystone interactions.
🏙️ Cities: Hidden hubs to discover.
🔗 Unlinked Structures: Unique nodes with no direct paths to them.
🏯 Towers: Reveal mechanics reminiscent of Delve exploration.
🔥 Corruption Influence: A new layer of challenge and reward.
⚔️ Map Bosses: Expect a boss encounter in 1 out of every 4 maps.
📜 Tablets = Sextants: A familiar system reimagined for PoE 2.
Watch as we dive into these mechanics, compare them to PoE 1, and speculate how they’ll impact the endgame grind!
What do you think of the new system? Let me know your thoughts in the comments! Don't forget to like, subscribe, and hit the bell for more PoE 2 content. 🙌
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Timestamps for video:
0:00 Introduction
2:17 Comparisons to other games
4:27 Infinite and Ever-Expanding
5:28 Atlas Biomes
6:30 Cities
7:34 Unlinked Nodes or Maps
8:39 Lost Towers
9:27 Corruption System
11:00 Tablet System
12:17 Other Info
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