My trailer for Battleground Europe v1.31
[ Ссылка ]
Quick Overview of WW2 Online Battleground Europe:
This game is not a limited connectivity 32 to 64 player frag fest. This game is not another Call of Duty or Battlefield game. Those games have predefined levels and limited connectivity; which allows for state of the art graphics. They are also made by huge development teams. Battleground Europe is made by a very small development team. This game as 1 huge seamless world and massive combined arms battles between air, land and sea. You can spawn in and walk all the way across Europe if you want to. You can be flying at 30000 feet and then swoop down below the clouds and attack tanks and infantry on the ground.
Concerns about dated graphics are real but again, games with limited players and small levels can afford to have much better graphics. A game like Fight Night can include the highest detail possible because it is just 2 characters in a boxing ring. However with a game like WW2 online, where you can see over the horizon and actually go there if you want; you cannot have the same level of detail and maintain any kind of performance on a consumer PC.
Graphics aside the gameplay is some of the best I have ever come across and I have played almost every modern FPS on the market. No other game comes close to the combined arms, massive battles that can be seen in WW2 Online. Closest I have seen is maybe Planetside.
Also, they have a very complex and historically accurate damage model. Rounds will not penetrate armor at a high angle and rounds can only penetrate certain armor thicknesses depending on their own individual ballistics properties. See this video for reference: [ Ссылка ]
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