Part Four of the TTRPG toolkit books I'd want with me if I were stuck on a desert island and wanted to run an RPG: The 1st Edition Advanced Dungeons & Dragons Dungeon Masters Guide.
In addition to talking about how I use the book for campaigns I run, I also talk about the history of the book, the use of "High Gygaxian" language, and much more. I also provide alternatives for folks who are looking for something different.
0:00 Introduction
0:24 Selection Criteria & Summary of Other Picks
0:46 1E DMG
8:53 Sixguns & Sorcery
9.34 Mutants & Magic
10:30 Appendices
13:10 Appendix N
14:17 3.5 Edition DMG II
15:28 4E DMG
16:21 Pathfinder 1E Game Mastery Guide
18:01 Other Options
18:21 Wrap-Up
BUY THE 1E DUNGEON MASTERS GUIDE
[ Ссылка ]
BUY THE OTHER BOOKS MENTIONED IN THIS VIDEO
3.5 Dungeon Masters Guide II: [ Ссылка ]
4E Dungeon Masters Guide: [ Ссылка ]
Pathfinder Game Mastery Guide: [ Ссылка ]
Sly Flourish's Return of the Lazy Dungeon Master: [ Ссылка ]
2E Campaign Sourcebook & Catacomb Guide: [ Ссылка ]
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