Guest Presenter: Peter “Beak” Cvijanović
Level: Advanced
Recorded in: Autodesk Flame 2016
This 3-part video covers the fundamentals of circular motion, trigonometric functions, best practices, and some methods to better control your expressions
In part 2, you continue with the example and add transparency based on the Z-position of the object in 3D space. This is all linked to the first expression.
You also duplicate the original object to make more objects in the rolling effect and offset them by updating the expressions.
If you wish to follow along, you can download the 30-day Flame trial at [ Ссылка ]
or if you are in education, you can sign up for a free 3-year license at [ Ссылка ]
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