CHECK DESCRIPTION FOR MORE INFO ABOUT THIS SETUP:
This is a route you can use for safe pressure off an air through if you want to set up less aggressive/safer pressure to corner your opponents, such as to close out a round. The ground throw setup is guaranteed to be safe, but the air throw variant may not be if the opponent's reversal is fast enough. Note that for both the ground and air-throw variants, the air backdash is required in both instances, otherwise Aoko will not touch the ground soon enough for the setup to be safe.
As shown, Some reversal attempts will break the orb, and others will counter-hit. Sometimes, whether or not the orb breaks or counter-hits is dependent on the timing and spacing of the orb itself, and will probably require per-character labbing.
Those who play Arcueid are probably already aware of this, but throws heavily scale subsequent damage on combos, so I don't recommend meter on the followups shown here unless you are certain it will end the round.
...Also the last combo I did with the orb reset is probably not optimal so don't do it unless you want to flex.
Timeline:
0:00 Check description for more details
2:55 End
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