Here is a small test scene on which I take my first steps with Eevee the real time rendering engine on Blender 2.8.
Even if the rendering is real time, some parameters need to be adjusted to compute a sequence of images of sufficient quality.
Rendering time:
2160P - 1500 frames
Nvidia GTX1080 9h
Intel Core i7 (MacBookPro) 37 hours
1080P - 1500 frames
Nvidia GTX1080 3 hours
Intel Core i7 (MacBookPro) 9 hours
Blender 2.8 [ Ссылка ]
Materials from [ Ссылка ]
Some textures & hdri from [ Ссылка ]
Since Cycles has become the main rendering engine on Blender, the software has become very interesting for sectors such as interior design, industrial design and any other form of industry with rendering needs that tend towards realistic images. I teach in a school where we often work on space design but with laptops like MacBook or MacBook Pro. The problem often comes from the rendering times or the speed of the sample calculation in preview which doesn't allow a flexible use of scenes and adjustments of lights, materials etc...especially on low power computers with a calculation only on the CPU.
The arrival of Eevee with Blender 2.8 is a real advantage at a time when more and more rendering in these industries is done on game engines such as Unreal Engine or Unity especially if you need to render animation.
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