In this 2017 GDC session, Certain Affinity's Elisabeth Beinke-Schwartz draws from her own experiences in designing single player narrative levels and her transition to designing multiplayer levels, sharing lessons learned regarding what you should devote your time to when designing for a SP vs. MP levels in addition to what you shouldn't waste your time on.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
[ Ссылка ]
Check out our Facebook page for GDC exclusives
[ Ссылка ]
Visit our site: [ Ссылка ]
Ещё видео!