Titanfall 2 is a first-person shooter video game, developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014's Titanfall, the game was released worldwide on October 28, 2016 for Microsoft Windows, PlayStation 4 and Xbox One. In Titanfall 2, players control Titans, mecha-style exoskeletons and their pilots, who are agile and equipped with a variety of skills ranging from wall-running to cloaking. Set in a science fiction universe, the single-player campaign follows the story of Jack Cooper, a rifleman from Frontier Militia, who bonds with his Titan BT-7274 after an accident. Together, they embark on a quest to stop the Interstellar Manufacturing Corporation (IMC) from launching a superweapon.
Single-player Mode
Unlike its predecessor, Titanfall 2 has a single-player story campaign with gameplay split between commanding the Titan and controlling the pilot. It features a linear story, but levels offer players multiple paths to explore. For most parts of the game the Titan BT-7274 accompanies players. It can change its weapon loadouts under players' command to maximize its efficiency when combating different Titan variants. These loadouts are unlocked after players defeat an enemy boss.Players are allowed to use multiple ways to complete objectives and attack enemies, such as utilizing stealth, or using firearms provided in the game. Levels are large, and there are multiple paths for players to choose from to reach their destination. The game also features platform elements, which task players to make use of Cooper's parkour abilities to solve environmental puzzles, and travel to previously inaccessible areas. Some weapons are level-specific and can only be used in certain regions. There are also level-specific gameplay mechanics. For instance, in the "Effect and Cause" level, players are required to shift between modern times and the past with a temporal device. Players can also select dialogue options and talk to the Titan at certain points in the campaign.The single-player also features a training gauntlet, which acts as a tutorial for players. The faster they complete the gauntlet, the higher their position will be on a leaderboard.
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Developer(s) Respawn Entertainment
Publisher(s) Electronic Arts
Director(s) Steve Fukuda
Producer(s) Drew McCoy
Designer(s) Todd Alderman Mackey McCandlish
Programmer(s) Richard A. Baker
Artist(s) Joel Emslie
Writer(s) Steve Fukuda Manny Hagopian Jesse Stern
Composer(s) Stephen Barton
Engine Source
Platform(s) Microsoft Windows PlayStation 4 Xbox One
Release October 28, 2016
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
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