Santiago Moreno:
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Daniel Otero:
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Multithreading
Component Orientated Engine
Multiplatform (Linux and Windows)
PBR rendering
- Metallic-Roughness workflow
- IBL (Image based lighting) for indirect lighting and irradiance
GLTF scene loader
Postprocess:
- HRD
- Bloom
- Shadow Mapping
OpenAL and FMOD - audio integration
ImGui - UI integration
Final project of the graphics engine subject at ESAT Valencia.
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