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What do you do when you get a non-zero exit code from an OpenGL program? This is not an easy question to answer because this bug means that a variety of problems could have happened anywhere inside your code base. And once your code base is of a significant size (even a few thousand lines of code), tracking this problem down becomes very difficult. In this episode I show you how to use IntelliJ's builtin debugger to easily track down exactly where your program is crashing, and then diagnosing the cause of the problem. I go through two problems that I have run into very frequently throughout my development with OpenGL, and then I explain how to solve each problem using the debugger and some intuition.
ApiTrace: [ Ссылка ]
0:00 Intro
0:46 Bug Example 1
11:00 Bug Example 2
17:46 Thanks for 500 Subs!
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Github: [ Ссылка ]
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: [ Ссылка ]
Game Physics Cookbook (Read this before the next physics book): [ Ссылка ]
Game Physics (Ian Millington): [ Ссылка ]
Game Programming Patterns (Free): [ Ссылка ]
My Recommended Beginning Game Programming Books:
JavaScript Game Design: [ Ссылка ]
My Recommended Java Books:
Data Structures/Algorithms: [ Ссылка ]
LWJGL (Free, but I haven't read this thoroughly): [ Ссылка ]
Outro Music: [ Ссылка ]
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