This is a tutorial on how to set up data assets with PCG in Unreal Engine 5.4. This allows us to very easily and quickly to swap assets around and implement different functionality as needed.
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Chapters:
00:00 - What is New
00:43 - Getting Started
00:55 - Creating the Necessary Files
02:02 - Structs and Data Assets
05:31 - PCG Graph Start
09:20 - Utilizing the Attributes from the Data Asset
13:38 - Why Transform Point Doesn't Work
16:36 - Rotation Setup
17:35 - The Attribute Fix
18:32 - Easily Swap the Data Assets
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