In this video, I'll guide you through the new exciting process of simulating a piece of garment—specifically pants—using the new cloth asset, dataflow asset, and kinetic collider in Unreal Engine 5.5. Whether you're working with 3D clothes from Blender, Character Creator 4, Maya, or Sketchfab, this tutorial has got you covered!
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What you'll learn in this video:
🔸 How to prepare your garment in Blender with a sim mesh, render mesh, and kinetic collider for seamless simulation.
🔸 The art of weight painting and setting up physics to bring your clothing to life.
🔸 Step-by-step instructions on using Unreal Engine 5.4's cutting-edge tools for dynamic and realistic garment simulation.
Why this is awesome:
🔸 Cross-Platform Flexibility: Use assets from Blender, CC4, Maya, or Sketchfab!
🔸 Professional Results: Achieve high-quality simulations that elevate your projects.
🔸 User-Friendly: Designed for both beginners and experienced users, with detailed guidance every step of the way.
🔗 New to Unreal Engine? Check out my video on character importing for beginners: [ Ссылка ]
If you enjoyed this video and want more insights, hit that subscribe button—it's free and helps support the channel! 💛
00:00 - What you will learn in this video
00:44 - Enable plugins for Cloth Simulation in UE5.4
01:10 - Creating Cloth and Dataflow Asset
01:58 - Export clothes from CC4 and Blender
04:39 - Import Sim and Render mesh
05:02 - Import Cloth Assets
07:05 - Paint weight map i.e. MaxDistance
07:57 - Invisible material shader for pants
09:01 - Create Kinetic Collider in UE5
11:30 - Issues with Thick Meshes and Jittering Folds
11:47 - Tweak UE5 Simulation Physics
13:02 - Combine everything in Sequencer
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My journey into animation began brick by brick. As a child, my brothers and I spent countless hours crafting elaborate LEGO worlds and bringing them to life through stop-motion films captured on our dad's DV camcorder. This wasn't just playtime; it was the spark that ignited my passion for storytelling and the magic of animation.
Witnessing my older brother delve into the world of creative arts further fueled my ambitions. Inspired by his path, I took a leap of faith and pursued the same, even in the face of some uncertainty. Today, that childhood fascination has blossomed into a fulfilling career (or ongoing pursuit) in animation, where I continue to bring stories and characters to life, one frame at a time.
Thanks for watching, and if you liked the video feel free to like and subscribe for more tutorials on #unrealengine #simulation and #3d👋
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