Experimental 6, Part IV is now out so let's take a quick look at the major changes in this one.
- Added deco civilian NPCs (sitting at table, bench) and added to block group "Alien Blocks"
- Added possibility to configure the NPC Spawner and select from available NPCs. You have the choice from more than 50 different NPCs: e.g. you can now add spiders to your POI or dungeon
- Added NPC spawner plate + block (texturable + colorable).
- Added player spawner block (texturable + colorable)
- Implemented scenarios to Workshop
- Dawn of Galaxy:
- New Control Panel (WIP)
- Added main panel to control panel for quick access to refueling and oxygen etc
- Added Vessel Statistics and Signal Logic tabs to Control Panel (WIP)
- Signal Logic: Added NAND, NOR and XNOR gates
- POI doors with lock code 0000 open now automatically
- Allow resource asteroid also in single player mode
- Added console cmd 'playfield' to reload the current playfield while the game is running:
- Changed RCS power calculation: CVs will now rotate a bit slower, depending on their mass (our aim is to increase difference between SV and CV handling)
- Added max RCS value to the statistics window
- Allow to have temporary Device-Waypoints in HUD
- Fixes: Add waypoint/marker icon to RADAR outline ring
- Fixed: HullDestroyed does not return components when removed via DECONSTRUCT mode
- NIGHT VISION!
To opt in to experimental, please see the instructions on the official forums at this URL ([ Ссылка ])
And also please report any bugs you do find in this thread: [ Ссылка ]
"Ambiment" by Kevin MacLeod (incompetech.com) licensed under Creative Commons: By Attribution 3.0 License [ Ссылка ]
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