#LiegeOfGames #boardgames #games #masseffect
Emberleaf from City of Games is here.
A euro driven card combo-ing resource management game.
Recruit your asymmetric heroes, slide them along your action drive board and bring the combos to full tilt in order to outmaneuver, outbuild and outscore your opponents.
I'll be giving you an overview of what the game is doing, how it plays and then go further diving into the mechanics. I'll run through several rounds of gameplay to give you an idea of what turns look like while showing off the card combo system that has been developed. Hopefully this will give you a sense of what to expect and whether or not this is right for you! Or skip to the end to hear my final thoughts.
P.S. Hopefully I didn't screw up too many explanations in my excitement!
Thanks for watching!
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Time Stamp:
00:00 - Emberleaf
00:27 - Overview
- Action Card Driven Combo System
01:47 - The Player Board
- Hex Blocked Spots
- Animal Placement/Removal Bonus
04:10 - Required Actions on Your Turn
- Immediate Action or Slide Action
- Slide Example
07:20 - Building, Housing, & Walking
- Attacking Spots In-between Locations
10:13 - End Game Trigger
- Tricky Point with Timing
13:46 - Favor Cards a.k.a. Victory Point Objectives
- Examples!
14:40 - Starting Asymmetric Cards & Heroes For Hire
- Market Recycling = Awesome!
16:15 - Scoring Board Bonuses!!
16:50 - Additional Scoring = Neighborhoods (Set Collections)
17:45 - Gameplay Example Turns
- 2 Player Example Setup
- Playing Cards, Taking Main Actions
20:48 - Housing An Animal & Hire A Hero Example
22:24 - 3rd, 4th, & 5th Turn Example
- Icon Combing
- Attacking Example
- Sliding Example
27:01 - Faction “Promise A Favor” Cards Example
28:24 - 6th Turn
- Building & Housing
Pros & Cons
31:02 - Sliding Combo System FTW!
- Animal Housing Bonus System
- Market Cycling
34:48 - The Trophy Track
37:27 - The Scoring Track Bonuses
- More Games Need This?
37:53 - Expansion Content Giving Needed Variability on Trophy Track
38:57 - More Asymmetry?
39:52 - Favor Card Balance
- Get It After or Work Backwards
40:42 -Player Boards Locked Areas & Starting Cards
- Knowing What You Need in Late Game Concerns
43:25 - The Best Part of the Game: Heroes & Combo System
- I WANT MORE!!
45:25 - Player Count Dependent End Game
- Balancing of Both
- Slight Analysis Paralysis with Card Combo-ing
- Not A Game Problem, More A Player Issue
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