Hey folks,
I've been working on a large comparative analysis between my favorite RTS series, Age of Empires, and a game I've been playing a ton lately, StarCraft II. This is the first of (probably) two parts.
Production notes:
-- ELO ratings cited for launch of Age of Empires 3 based on community ladder which used the same ELO formula as Age of Empires 2 and sourced win / loss data from an Ensemble-provided API.
References:
-- [ Ссылка ]
-- [ Ссылка ]
-- [ Ссылка ] (interview with Ian Fischer)
-- [ Ссылка ] (Age of Empires Scenario Design Toolkit)
-- [ Ссылка ] (Mike Morhaime interview)
-- [ Ссылка ] (Bruce Shelly interview)
-- [ Ссылка ] (Side Meier Interview)
-- [ Ссылка ] (game speed community update)
-- [ Ссылка ] (pre-aoe3 interview with ES)
-- [ Ссылка ] (official sc2 replay parser)
-- [ Ссылка ] (Age of Empires III two million copies sold)
-- [ Ссылка ] (talking balance with David Kim)
-- [ Ссылка ] (Battle.net interview)
-- [ Ссылка ] (various Ensemble interviews)
-- [ Ссылка ] (StarCraft II sales)
-- [ Ссылка ] (38 balance patches for SC2)
Ещё видео!