An in-depth review/critique/analysis/retrospective of Elex II (2022), an open-world action-adventure-RPG by Piranha Bytes. After Elex (2017) turned out to be a surprisingly solid (if a bit flawed) experience, Elex 2 seemed primed to improve on all the first game's jagged rough edges and finally give us another PB sequel that compete with the likes of Gothic 2. After all, it seemed like all they really needed to do was fix the stuff that didn't work right in Elex 1, polish everything up, and expand on the gameplay concepts with new ideas and new features, and then Elex 2 would've been a tremendous success. Although the sequel does contain many critical improvements over the first game, it's also bafflingly worse in a lot of other areas, with PB deciding to change certain things that seemingly didn't need to be changed and not learning the proper lessons they should have from the first game. It's not as bad as Gothic 3 or Risen 2, but it's still a far cry from the pedigree of Gothic 2, and thus proves fairly disappointing and underwhelming due to all of its missed potential and doesn't leave me very excited for Elex 3.
0:00:00 Intro
0:05:46 Story
0:39:42 Quests
1:17:59 Role-Playing
1:34:40 Progression
2:00:49 Factions
2:20:23 Combat
2:35:26 World Design/Exploration
2:47:20 Technical
3:05:48 Conclusion
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#Elex #piranhabytes
Elex 1 vs Elex 2 vs Gothic vs Risen role-playing game computer game
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