New immersive technologies are the talk of the town: from Social XR, AR to VR, these new technologies have found their way into spaces such as theatre’s, museums, and newsrooms and shown their ability to change the way stories get shared and consumed by the public.
But beyond the form: can these technologies present an opportunity to change the actual story and accelerate positive social change? To mirror the world more accurately and offer a better representation of our societies?
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