Summary:
was impressed by how good it looked. Check ☠Tomb Raider: Definitive Edition [ Ссылка ] Lara's hair with TressFX blowing through the wind was a sight to behold, and there were more than a few occasions where I had to stop and just look around at what the dangerous yet mythical island of Yamatai had in store. I thought adventuring through the treacherous cliffs and ruins was gorgeous, but I didn't realize how much better it could look until I got my hands on the
The first thing I immediately noticed is how different Lara's head and face is in the Definitive Edition, which was a little surprising considering how iconic her new look has become. Her face mesh has seen an increase in density and as a result, the significant amount of new polygons in her face make her comes off as much more emotive and lifelike.
Every texture on Lara has been upgraded and subsurface scattering was also added to her skin, so that when the sun hits her skin it goes under it, giving it a beautifully realistic soft glow. When she's tense or scared she'll even start to perspire, causing her skin to have a sheen on it. When she gets wet, so does her skin and her clothing. Even the mud and her blood have been given graphic boosts, making for a much grittier version of the heroine in some sequences.
AMD and Crystal Dynamics' TressFX, the technology behind Lara's realistic hair in the PC version, is also coming to the Definitive Edition, and will be the first next-gen game to feature the luscious locks. To bring TressFX to console, it had to be completely overhauled and now it looks better than ever. As Lara's running through the game, her hair flows in the wind naturally.
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