#unrealengine #unrealtutorial
In this videos we take a look at a small example showing how to convert logic made in blueprints over to C++. The goal of this tutorial is not to teach c++ but rather show the process involved in moving logic from blueprints over to c++
We create an actor which spawns explosions at random locations around its center. We find a bug in the code and end the video on showing how we can build logic that helps us debug the error.
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