PART 2! [ Ссылка ]
On my recent trip to the Grinding Gear Games studio I had a chance to interview Mark and Jonathan, game designers on Path of Exile 2 as well as play the game for a extended session - I wanted to focus on MELEE as the ultimate magnifying glass to critique how they are trying to build a better Action RPG.
ZIGGYD Live on TWITCH: twitch.tv/ziggydlive
Thanks to GGG for covering flights and Jonathan for sharing his home with my family for my stay - it would not have been financially viable to do this trip otherwise.
Timestamps:
0:00 - WHY IS MELEE BAD?
1:55 - WHY FOCUS ON MELEE?
3:13 - WHAT IS NEEDED TO MAKE MELEE GOOD?
4:34 - DEFAULT ATTACK: NECESSARY?
8:18 - FLASKS ARE CHANGING AGAIN
9:49 - ATTRIBUTES
10:37 - REWORKING BOSSES AGAIN AND AGAIN
13:02 - ENEMY PUSHINESS
14:24 - MELEE STUN AND PUNISH
16:44 - MELEE vs PACKS
18:17 - BIG DEFENSIVE CHANGES
20:34 - ACTIVE BLOCK vs PACKS
28:05 - DEFAULT ATTACK ON OOM
30:57 - MISS INDICATORS AND MELEE ACCURACY
32:36 - MANA
35:35 - MELEE ARCHETYPES
36:55 - CLOSING THOUGHTS & IMPRESSIONS
#pathofexile2 #pathofexile
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