This lesson we will work with Emission shader and irradiance volume. And Do some Smart probing method for get Similar result like the Cycles Engine’s rendering.
1. Create Base scene with Emission Light source.
2. Set irradiance volume and Bake indirect lighting.
3. Make a tricky probing method.
4. See the lighting results with Render Features.
a. Identifying same issues and fix it.
5. Take more lighting samples using new probing method.
a. Identifying same issues and fix it.
6. Finally set Camera for our scene and render created scene with Cycles and EEvEE engines.
7. And Compare the render Result.
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EEVEE Emission Shader and indirect lighting
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