A full no commentary playthrough of the Dead Money DLC for Fallout: New Vegas
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00:00:00 Sierra Madre Grand Opening!
00:24:22 Find Collar 8: "Dog"
01:08:12 Find Collar 14: Dean Domino
01:52:58 Find Collar 12: Christine
02:30:47 Fires in the Sky
03:00:41 Strike Up the Band
04:04:36 Mixed Signals
04:27:32 Trigger the Gala Event
05:09:57 Put the Beast Down
05:52:19 Curtain Call at the Tampico
06:24:06 Last Luxuries
06:47:20 Heist of the Centuries
07:45:15 Looking For Christine
07:49:19 Epilogue
07:57:10 Telling Veronica about Elijah
Game: Fallout: New Vegas
Release Date: December 21, 2010
Developer: Obsidian Entertainment
Dead Money is set in the Sierra Madre, an opulent and extravagant resort that would have been the greatest casino in the west, had it ever been opened. The bombs fell before the grand opening gala event, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security holograms then activated and the once glorious event turned into a slaughter. After many years, the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the ghost people survived to call the city home, trapped inside what appears to be hazmat suits, they wander the streets never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the Cloud. The Sierra Madre attempted to send out a distress signal on the day of the War, but the system did not broadcast an alert signal, having been hooked up to the gala event to broadcast adverts for the casino, so help never came.
And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there and were willing to part with the map for a few caps... or a drink... or a warm place to sleep.
The Sierra Madre is a place in the wastes, with travelers risking their lives to find it. Only one man truly "found" it and lived. After the fall of HELIOS One, Father Elijah, formerly an elder of the Mojave Brotherhood of Steel, set out to find new weapons to eradicate the NCR, and in the process, he discovered the Sierra Madre. In doing so, he lured others, including the Courier, to the resort, forcing them to navigate the hazards of the Madre and play the pawns in his game to crack open the casino's vault, long since lost to time. If the Courier wished to escape this hellish place, they would have to be clever, and use their new allies as Father Elijah did. The real question is, what really mattered to them? The treasure? Revenge? Survival? Or their humanity?
Fallout: New Vegas - Dead Money - Full Expansion (No Commentary)
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