In this tutorial I will be covering how I create a full CG environment for a green screen replacement to be used in a film. The example I will be using is recreating a shot I did for a project called White Storm, that required making a realistic cave environment from scratch. The videos will cover how I go about planning and doing layout of the 3D scene in 3ds Max. How I sculpt out environment details in Zbrush using custom brushes, which I will show you how to make. Finally in the last section I will show how I create materials and light the final shot using Vray in 3ds Max. You can find out more about White Storm at whitestormsaga.com.
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