10/10 New Boss.
Click below for more info:
Some general downgrades (day 1 assumptions):
Best on the left, downgrades to the right.
Burning claws, Dragon claws, Elder Maul, Dragon mace
Scythe, SRA, Inquis mace, Bludgeon, Hasta on crush, Zombie axe
Ultor, B ring, Bellator
Ballista, karils xbow, crush wep (for the minions)
Arceuss, Lunars
Ballista needs 99 range + 108 or above range pot (I use divine) + rigour.
Melee exploder needs it's SW tile touching Araxxor.
Destroying carass gives 2x pet rate + clues, no other drops.~
I'd highly recommend using shift-click to walk under for this boss.
Drop rates unknown!
Lastly I think it's pretty neat that this boss in many ways is a precursor for some of the tob mechanics - making it a nice training ground for movement and anticipation based actions within the game.
Notes for Boss Items:
Rancor - clearly a big upgrade over blood fury particularly, ofc blood fury is irreplacable in many places where you need the heals but Rancor will begin to trickle into some setups.
Halberd - I think this is honestly a big noob trap item (for tob), it causes as many problems as it solves - main use will be Melee Inferno CA.
Boots - Same as halberd, bit of a noob trap for spider webs - better to learn to deal with the mechanic and it's consequences than rely on an item to save you.
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Araxxor Day 1 Walkthrough - Tips & Tricks
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