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*Series description*
Path of Exile v2.6: Legacy League allows us to play previous leagues at the same time by equipping up to 3 Legacystones that turn the next few maps into a supercharged version of that league. We also get official support for solo self-found.
Having found a few unique bows and quivers this league, I'm obeying the RNG gods' wishes and I'll play a bow build! We've got a sweet Death's Harp, which we can upgrade via a prophecy by defeating Nightwane on any difficulty with it. We've got 90+ silver coins, so let's hope we get the prophecy once we hit level 44 (requirement of Death's Opus, the upgraded bow).
We'll play a Deadeye for the extra arrow and larger AoE. Our main skill will be Ice Shot, with Siege Ballista as a nice bonus (Skirmish gives us a second one!). A mix of chill/freeze/shock, knockback and temporal chains should help us stay safe.
*Links*
Links are listed in order of importance in case you don't have a 4/5/6 link.
- Bow: Ice Shot + Cold Penetration + Weapon Elemental Damage + Added Cold Damage + Faster Attacks + Added Lightning Damage
- Body: Siege Ballista + Physical to Lightning + Weapon Elemental Damage + Faster Attacks + Added Cold Damage + Added Lightning Damage
- Helmet: Herald of Ice, Herald of Ash, Blasphemy + Temporal Chains
- Glove: Frenzy + Faster Attacks + Blink Arrow, Vaal Lightning Trap
- Boots: Cast when damage Taken (level 1) + Immortal Call (level 3) + Phase Run (level 3), Stone Golem
Blink Arrow is our movement skill. Frenzy helps us get Frenzy charges (helps quite a bit!), and the Siege Ballista is bonus damage. It gets 90% physical to elemental damage conversion from the tree and the Phys to Lightning support gem, so we can scale it similarly to how we scale Ice Shot.
Support Gems to look at:
- Added Cold Damage
- Added Lightning Damage
- Increased Critical Strikes
King of the Hill gives us knockback on crits, so going with more crit on top of Temporal Chains and chill from cold damage will act as very strong crowd control, on the other hand, more raw damage makes the fewer crits have more impact and freeze/shock for a longer time.
*Attributes*
- Dex: Our primary stat. We get about 300 from the skill tree, so we're fine here.
- Str: We get about 70 from the tree, but will need another 50 to level our red gems
- Int: We get about 80 from the tree, but will need another 40 or so to level our blue gems.
*Passive Tree*
- End of Normal: [ Ссылка ]
- End of Cruel: [ Ссылка ]
- End of Merciless: [ Ссылка ]
- Red Maps: [ Ссылка ]
*Rare Items & Crafting*
We are going for a mostly evasion focused setup. For our boots we might get tempted to equip Armour or Armour/Evasion boots because we need to fit 3 red gems. The other slots are at least 50% green gems, so an evasion base works great there.
Our needs will be simple. Unique bow (Death's Harp/Opus) + quiver (Skirmish) means we don't have to craft them. Our armour will be rare with:
- Useful everywhere: life, resists, strength/intelligence (both must be 120+ in total)
- Armour: flat evasion, %evasion,
- Gloves: attack speed, physical damage, accuracy
- Boots: movement speed
- Helmet: accuracy
- Jewelry: physical damage, accuracy
*Lucky uniques*
- Death's Harp bow (prophecy version: Death's Opus)
- Skirmish quiver
*Bandits*
Oak, none, Kraityn
*Game Info*
Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. It is designed around deep character customisation and a strong online item economy. The game is completely free and will never be "pay to win".
- Game site: [ Ссылка ]
- Fall of Oriath expansion: [ Ссылка ]
- Legacy League News Item: [ Ссылка ]
- Patch 2.6 patch notes: [ Ссылка ]
*My Info*
- My loot filter: [ Ссылка ] (Updated for Legacy League)
- My PoE profile: [ Ссылка ]
- YouTube: [ Ссылка ]
- Twitch.tv: [ Ссылка ]
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I record Let's Play video game series about Action RPGs and strategy games. I love simulation and programming games as well, though they play a smaller part on my channel. I'm an analytical player, so my playthrough will be filled with English commentary analyzing the game, comparing and contrasting it with others, and trying to understand the mechanics behind the game. If you are a developer, feel free to reach out if you want me to look at your game!
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