Should you learn Cinema 4D or Blender? But what about if you already know Cinema 4D? And isn't Blender super hard to learn? Those are the big questions both new and veteran artists are asking these days. That's why we've enlisted Marina Nakagawa, 3D artist and School of Motion alumni who switched from Cinema 4D to Blender 3D and found that it significantly improved her character design workflow. In this video, she shares her personal experience and insights on the key differences between these two powerful 3D modeling and animation tools. From sculpting and rigging to texturing and animation, our guest explores how Blender's intuitive interface and powerful tools worked better for her creative process, while acknowledging that both tools have their own strengths and weaknesses depending on the artist's needs.
➡️ Check out Marina's work here: [ Ссылка ]
🎨 Awesome Blender Artist list and tutorials mentioned:
Azusa Tojo [ Ссылка ]
Danny Mac 3d [ Ссылка ]
FlyCat [ Ссылка ]
GAKU TADA [ Ссылка ]
Mohamed Chahin [ Ссылка ]
Ricardo Diaz [ Ссылка ]
Dédouze [ Ссылка ]
CG Dive [ Ссылка ]
Kevin Ramirez [ Ссылка ]
Lightning Boy Studio [ Ссылка ]
🔌 Plugins Mentioned:
FD UV Toolkit [ Ссылка ]
Auto-Rig Pro [ Ссылка ]
Ready to Learn Cinema 4D? Register for our C4D classes.
⛰ Cinema 4D Basecamp - [ Ссылка ]
🚣♀️ Cinema 4D Ascent - [ Ссылка ]
🎒 All School of Motion Courses - [ Ссылка ]
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