In this tutorial series you will be taken through the full development process to create a game ready and animated character which can be used in the Unity or Unreal game engine.
In the first part of this series, we will use a model sheet to break down the
different elements of a character and how to go about creating each of them. After making the plan, an image template will be used to help model the silhouette of the body and create a base mesh, ready for detailing in the next part.
Check out the “Blender Beginner Series" if you're completely new to Blender: [ Ссылка ].
Chapters
0:00 Introduction
0:50 Planning
2:42 Adding Reference Images to Blender
5:35 Mirroring the Mesh
6:36 Following the Template
13:56 Shaping the Base Mesh
17:00 Modelling Fingers
23:00 Modelling Hands
36:12 Modelling Feet
47:06 Hand Topology
49:56 Elbow and Knee Topology
52:21 Final Shaping
54:57 Next Time
55:24 Outro
Grab the template images and model sheets for free from Patreon:
[ Ссылка ]
Check out our Patron for a range of benefits including starting files, tutorial notes and early access to the full course:
[ Ссылка ]
Support us on Blender Market or Gumroad by purchasing the complete tutorial series:
[ Ссылка ]
[ Ссылка ]
Contact:
ironbarkgamesstudio@gmail.com
Ещё видео!