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Following on from the update to Spider-Man: Miles Morales earlier this week, Spider-Man Remastered has also been updated with a new Performance RT’ graphics mode.
Now, in addition to ‘Fidelity’, which features ray traced effects at 30fps, and ‘Performance’, which ditches the ray tracing and uses temporal upscaling from below 4K to give 60fps gaming instead, there’s also a ‘Performance RT’ mode.
Update: Here’s the 1.002 patch notes, which do fix a few niggling bugs with the game as well
New Features
Added Performance RT Graphics Mode
Fixes & Updates
Improved quality and performance of ray-traced reflections
Addressed various progression stoppers and stability issues
Addressed various art issues
Addressed various audio issues
Addressed an animation issue while web swinging
Addressed an animation issue while in Photo Mode
The description of Performance RT mode in-game reads:
This is an alternate version of the 60 frames per second “Performance” mode, adding ray-tracing by adjusting the scene resolution, reflection quality, and pedestrian density.
You can find the graphics mode setting after selecting a save slot from the main menu, or under Settings from the pause menu, though switching modes will force you restart from a checkpoint.
Exactly as in Miles Morales, Insomniac are balancing the various parameters they can to offer this additional option. Performance RT reintroduces ray tracing from the Fidelity mode, but Insomniac are able to compensate for the graphics hit and sacrifice in other areas to boost the frame rate up to 60fps. The scene resolution would drop the game to lower than Performance mode – in Miles Morales, Performance RT reportedly now tops out at 1440p – and then likely use temporal techniques to reconstruct a higher resolution image. Reflection quality is also lowered, reducing the number of rays used for them, rendering them at a lower resolution, and so on, but will importantly still be accurate and more realistic.
Spider-Man: Remastered is a remastered port of Spider-Man for the PlayStation 5 console. It was released in select territories on November 12, 2020, with a further worldwide release on November 19. It is available through the Ultimate Edition of Spider-Man: Miles Morales on the PlayStation 5, with a paid digital upgrade of the standard edition also being available. The content in this version includes the original game and its free downloadable content, The City that Never Sleeps paid downloadable content, three additional suits, further trophies and new additions to the photo mode. These three additional suits include the suit worn in The Amazing Spider-Man (2012) film and two original suits designed by Insomniac, the Arachnid Rider suit and the Armored Advanced suit, with all three also being available for the original release via an update.[92] It also features many of the updated textures, graphical and performance improvements from Spider-Man: Miles Morales, support for the console's 3D audio capabilities, "near instant loading" and support for the DualSense controller's haptic feedback.[93] The remaster also changes the facial model for Peter Parker from John Bubniak to Ben Jordan to better match Yuri Lowenthal's facial capture.[94]
Finally there’s a reduction in pedestrian density will also help. Dipping into Miles Morales quickly to check out the new settings, we could easily tell that the volume of pedestrians has been reduced by at least 50%.
Marvel’s Spider-Man Remastered is available for PlayStation 5 as part of the Marvel’s Spider-Man: Miles Morales Ultimate Edition bundle, and only via the Ultimate Edition. There’s no paid upgrade path from the PS4 version of the original game to the new remaster, and it cannot be bought separately. However, you can purchase an upgrade from the standard version of Miles Morales to the Ultimate Edition via an in-game option to get the remaster. That all make sense?
Spider-Man Remastered is a big overhaul of the game’s engine to support the PlayStation 5. This includes making use of the console’s SSD to make things like fast travel ultra-speedy, adding a 60fps performance mode as well as having support for ray traced reflections, and haptic feedback for the new DualSense controller, just as in Miles Morales. Insomniac also decided that they would replace Peter Parker’s face.
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